Category Archives: Games

Get Killed By a Death of 1,000 Cuts

“When you keep making those little changes, especially over three and a half years, suddenly you’re basically spending all of your time trying to work out how to patch up what has been messed around with,” says Duncan Jones.
War, as everyone has undoubtedly heard, is hell. And according to Warcraft director Duncan Jones, making a movie based on a multi-million dollar game franchise based on fantasy versions of war is no picnic, either.

“Trying to make a movie like Warcraft, and trying to do it in a unique way … you get killed by a death of 1,000 cuts. Not just editing cuts. It’s little changes that seem really innocuous,” Jones told The Thrillist. “When you make a little change it doesn’t seem like a big deal. When you keep making those little changes, especially over three and a half years, suddenly you’re basically spending all of your time trying to work out how to patch up what has been messed around with.”

Despite that, he said, there isn’t an unreleased director’s cut of the movie lying in wait.

“With a film like this, where there are so many visual effects, every concession that you make you lose those shots. They cease to exist because the effects work never gets done. Some of it’s not even at that stage,” he explained. “You’re changing things around a three-and-a-half-year process. You get these little changes, which are constantly course-correcting you. So there is no possibility of there ever being a director’s cut. It’s purely in my head.”

And following the years of small changes and course-corrections, the movie flopped at the box office … in some places, at least.

“I think there might have been an element of cynicism,” Jones suggested about how American audiences reacted. Internationally, however, the movie met a warmer welcome. “We actually had incredible success in most of Europe,” the director pointed out. “In Russia, Germany, France, Spain, pretty much any European country, and in China and Korea, we did incredibly well.”

CHARACTERS FROM POKEMON GAMES

There are a lot of elements that go into the making of any great video game, and this same mindset reigns no truer than in Pokemon Games. From the Pokemon found within each given game to the overall plots for each of them, there are quite of few things that goes into a cutting-edge Pokemon Game. One of the most important factors among all others are the supporting characters of a certain Pokemon Game, ones that literally puts the game over the top. And that’s exactly why we are going listed the best Supporting Character from Pokemon Games thus far!

The majority of Supporting Characters found within this video game franchise are primarily seen in a player’s Rivals and Friends, but sometimes a Champion of a given region plays a crucial role within a game too. No matter their role of their given game, these select few are the best Pokemon has had to offer so far, and we’ll make sure to explain exactly what makes each of these characters so great!

We would like to note that these selections are in no particular order, that they are not ranked from worst to greatest. We would also like to share that at any given time, you can share your thoughts in Comments Section below each and every page. Whether you think we missed a character or nailed one of our picks, we would love to hear from you either way!

But before we begin, we’d like to share the few Supporting Characters that just missed making our list. These extras are still great characters and each of them contributed to their given games, but each just came up a little short compared to others. These characters include Cheren, Cynthia, Steven and Serena: Cheren played a unique role in the drama of Team Plasma, but he ended up being more or less a lot like what Silver already was (to a much lesser extent); Cynthia and Steven are among the most popular Pokemon Champions ever, and though each helped a trainer along the way throughout their given regions, players usually remember them as a tough trainer rather than a key supporting character; and Serena was great in the anime series, but her X/Y character came up lacking when compared to it.

POKEMON GO CHEATERS SLASHED

After getting nothing more than a slap on the wrist in the form of a verbal and written warning, Niantic has finally brought down some justice on cheaters and bots found in Pokemon GO. As of just recent, Niantic has begun putting a Slash Marking over any and every Pokemon that was caught or obtained illegitimately through a third party application. It has been said that these Slash Marking are given to any Pokemon that was obtain in a wrongful manner since April 15, 2017, but some might even go further back than that.

Slashed Pokemon WILL NOT be able to participate in the new Gym System OR Raid Battles, they CANNOT be Evolved OR Powered-Up, and a player will receive ZERO Candy for them if they ultimately transfer these useless Pokemon. It is also expected that these Pokemon WILL NOT be able to be Traded to other players once Trading finally comes to Pokemon GO.

The majority of Supporting Characters found within this video game franchise are primarily seen in a player’s Rivals and Friends, but sometimes a Champion of a given region plays a crucial role within a game too. No matter their role of their given game, these select few are the best Pokemon has had to offer so far, and we’ll make sure to explain exactly what makes each of these characters so great!

We would like to note that these selections are in no particular order, that they are not ranked from worst to greatest. We would also like to share that at any given time, you can share your thoughts in Comments Section below each and every page. Whether you think we missed a character or nailed one of our picks, we would love to hear from you either way!

But before we begin, we’d like to share the few Supporting Characters that just missed making our list. These extras are still great characters and each of them contributed to their given games, but each just came up a little short compared to others. These characters include Cheren, Cynthia, Steven and Serena: Cheren played a unique role in the drama of Team Plasma, but he ended up being more or less a lot like what Silver already was (to a much lesser extent); Cynthia and Steven are among the most popular Pokemon Champions ever, and though each helped a trainer along the way throughout their given regions, players usually remember them as a tough trainer rather than a key supporting character; and Serena was great in the anime series, but her X/Y character came up lacking when compared to it.

List of Machine Creatures in Horizon

Alloy, the main character and awesome robot hunter from the Guerrilla Games open-world adventure Horizon: Zero Dawn, faces some unique challenges. Regular, run-of-the-mill animals such as deer and turkey are terrifying enough as it is without adding this world’s machinated animal hybrids into the mix.

If you expect to progress in this strange world then you’ll need to know about all the various Machines available to hunt. Here’s a safe and sane rundown of the various Machine types and what to look out for while hunting out in the wild.
Watchers
The name says it all: These small sentry-type creatures are able to detect threats, then report danger back to larger, more hostile Machines. They lack weapons, but that doesn’t stop watchers from tackling humans.

Striders
One of the first Machines shown in the initial Horizon:Zero Dawn trailers, the strider resembles a horse, and it travels in packs across the lands. Alloy can tame and ride these robo-beasts, but they can also be used for baiting out larger predators.

Grazers
Another peaceful, pack animal, grazers are hunted by humans for the energy canisters on their backs. This energy is pulled from the grass and plants the creature grazes on while moving across the land.

Scrappers
The scrapper is the hyena of the Horizon:Zero Dawn world, surviving off the crashed corpses of Machines like the Glinthawk to survive. These beasts also possess a piercing laser attack, becoming a dangerous problem when dealing with packs.

HAVING CHICKEN FOR DINNER IN PLAYERUNKNOWN

Never before has a chicken dinner been so important in a video game. We all strive for it, some of us have obtained it, more than once on some occasions and some are still chasing, hoping, that one day, it will be their turn.

Getting your hands on a chicken dinner is no easy task, there is only one way to get one, you need to be the last. How you do it doesn’t matter, there is no playing dirty in PUBG, there is only survival, at any cost.

If you are relatively new to the game, no doubt, your first instinct is to avoid fighting where possible, this is probably the biggest mistake. You need to get over those fears, the shaky hands and the anxiety. Drop in the the middle of the action. Aim for those military zones and high traffic areas. You need to quickly learn to find the loot, equip, aim and kill. Once you have become adept in these concepts, you can now expand on your play styles.

GETTING STARTED – YOUR PC SETUP
Make sure you are running the most optimal settings for your rig. Generally, most people play with a mix of high and low settings to maximise performance. I cannot suggest the best settings for you, you will need to test them yourselves but I must suggest view distance be on ultra. This will force the game to load in all the assets at the start leading to a much smoother game when travelling into new area’s. With higher settings comes a higher requirement of RAM, to play this game on Ultra, I would suggest 16GM RAM for a smooth game.

SOLO PLAY
THE DROP
Choosing your location to drop plays a huge part in your ability to get geared early on and survive longer than the top 50. Depending on your playstyle you may want to go all guns blazing or perhaps play it safe and keep away from the action. Whatever you do, decide on a location with transportation and buildings.

Pay attention to the plane’s path, this allows you to gauge which towns may or may not have been populated. For instance, the plane was down south from east to west, this means it is unlikely anyone will have landed up north, they would need to drive in order to get there, first come first served.

Enemy players dropping, keep an eye on where you see parachutes open, you’ll know which direction to expect company or to avoid when moving on.
THE CIRCLE
The circle is no longer your friend, it is the enemy’s friend. Rarely will you find yourself blessed by the circle so always watch that timer and be prepared to move at a moment’s notice. Having transport will allow you to leave at the last moment, although it is loud, it’s quick. So, if you are on foot leave enough time to run, otherwise the circle will punish you for being too slow.

Are you a chaser or a camper? Chasers tend to ride the zone in, this means they only have enemies in front, mostly, but run the risk of being caught out by the circle or in a gunfight as the circle closes in around them. Campers will find the middle of the circle and keep moving to save locations within the circle. This may mean you avoid contact with players until the final moments of the game however, you could have enemies from all directions. Either way you will need to pay attention to the sounds around you, these indicate where the remaining players are, you can either engage to finish them off or avoid very skillfully.

LOOTING
Looting is the grind, find that gear, keep your eyes peeled and noise to a minimum. Keep doors to buildings closed behind you, move systematically between buildings making sure you do not miss a room. Loot spawns randomly to some degree, you may think of ignoring that shed out back, it only ever has rubbish in it, you just missed a LVL 3 vest. When looting quickly learn to tab loot. It is much much faster to drag and drop into your inventory than to press F on every item on the floor, especially if you are after 1 item amongst 7 other items. When dropping with multiple enemies, on roof of school or military buildings, the fastest looter will generally win.

GAME MOVIES WORTH WATCHING

A glance at the three-and-a-half decade history of video game movie adaptations and arcade-inspired films reveals a landscape littered with disappointment. Most game films range somewhere between merely meh and obnoxiously odious. The most recent misfire, Pixels, garnered a 4.5 rating from IGN. But sprinkled amidst the masses of mediocrity and canyons of crap are a few films that are positively enjoyable. Next time you’re looking for an entertaining movie, check out these seven recommended diversions totally worth your time.
Wreck-It Ralph tells the story of a video game villain fed up with being taken for granted. Ralph (voiced by John C. Reilly) escapes from his game cabinet and wanders the network connecting his local arcade on a quest to earn some respect. The inside jokes on game culture Ralph encounters on his odyssey are uniformly amusing to the core gamer audience, but the movie shines brightest when it focuses on themes of friendship, jealousy, and the inevitability of change. Top-tier voice talent, a rib-tickling script, and a legitimately-surprising plot twist help make Ralph the best all-ages video game movie.

Scott Pilgrim (Michael Cera) parses his lonely, unemployed, Canadian life through the filter of early-nineties pop culture. Scott’s in love with the mysterious Ramona Flowers (Mary Elizabeth Winstead), but to win her heart he’ll have to defeat her seven evil exes. Their courtship plays out like an insane real-world retelling of River City Ransom. The video game ambiance drips from every corner of the script, with nods to Zelda, Clash at Demonhead, Final Fantasy, Street Fighter, DDR, Crash and the Boys, and a host of other vintage games. A classic coming-of-age romance featuring a smart script, superb directing, and great performances by the entire cast, Scott Pilgrim vs. The World is an unqualified gem.

For forty years, the United States lived under the shadow of imminent nuclear war with the Soviet Union. WarGames taps into the paranoia of mutual assured destruction, fusing the threat of annihilation with the emerging computer-age fear of artificial intelligence and the removal of human beings from decision-making. Despite the Reagan-era anachronisms (eight-inch floppies, pay phone hacking) and some storytelling silliness (a quick-witted Matthew Broderick effortlessly escapes from NORAD after almost starting World War III), WarGames has genuinely prophetic undertones. It predicts the automation of the systems governing people’s lives and the potential marginalization such a surrender of power implies, themes that grow more relevant by the day. It’s a genuinely entertaining thriller with a clever, memorable ending sequence built around the highest-stakes video game ever played.

FEST REPRESENTED THE BEST AND WORST OF A BUMPY FIRST YEAR

I’d only been at Pokemon Go Fest for five minutes the first time I heard someone shout that an ultra-rare Pokemon was nearby. With 20,000 of the most dedicated Pokemon Go fans from around the world in one spot, it wasn’t surprising to see that people were passionate, and the friendly, cooperative spirit that started the day represented everything great about Pokemon Go and its community.

As players ran past me, I joined them, running toward a 10-foot tall physical PokeStop and excited for my first chance to catch an Unown, one of the rarest Pokemon in the game. People were laughing, the weather was great, and everyone had a smile on their face. As I got closer to where the crowd was gathered, I saw Unown pop up on the in-game map. Pokemon Go Fest was already a blast, I thought to myself.

That experience sums up Pokemon Go Fest nicely. The event, billed as the first birthday party for the game and developer Niantic’s inaugural real-world gathering, was held in Chicago’s Grant Park this weekend and intended to be a celebration of a massively successful first year.

As an avid player myself (I currently have almost the entire Pokedex complete and have suffered personal injury multiple times in my pursuit of catching them all), I was especially excited at the promise of playing Pokemon Go with a gigantic slice of the community. It was a chance to meet fellow players and to catch some of the rarest Pokemon in the game.

When the game was functional, it was exactly that, and there were some exciting, special moments when the crowd was working together. But for much of the day, most people couldn’t even get the game to start, leaving them standing in the hot, crowded park with not much to do but wander aimlessly. Others could connect but found the game laggy and unresponsive, or encountered crashes every time something good popped up.

THE WILD’S ENDING IS SLIGHTLY DIFFERENT IN JAPANESE

The English dialogue during the final encounter with Breath of the Wild’s Beast Ganon implies that defeating him will destroy Ganon once and for all, but in Japanese the line tells a different story.

The line in question, spoken by Zelda as Ganon assumes his beast form, goes like this in English: “Ganon was born out of a dark past. He is a pure embodiment of the ancient evil that is reborn time and time again… He has given up on reincarnation and assumed his pure, enraged form.” That final line makes the encounter sound final, but the Japanese text seems to say the opposite.
On his blog Legends of Localization, professional translator Clyde “Mato” Mandelin breaks down the Japanese text, providing this basic translation: “He’s an embodiment of hatred and grudge that arose in distant antiquity and revives again and again no matter how many times he’s destroyed. This form was born from his obsessive refusal to give up on revival…”

As such, the lines don’t seem to agree on whether or not Ganon will truly be defeated. So which is correct? Mandelin admits it’s hard to say, pointing out that the scripts for big-budget games are often written in multiple languages simultaneously, so it’s impossible to know which came first.

If you need a little help seeing that ending for yourself, check out IGN’s Breath of the Wild wiki, which now includes tips for The Master Trials DLC. Nintendo also just recently launched a new update for Breath of the Wild, which includes a new feature that rewards players items for visiting the Switch’s news feed.

BATTLEGROUNDS FROM DROP TO LATE GAME

Being able to see your target is pretty important so set your Shadows and Foliage to very low, you’ll find it easier to spot your targets this way. Grass won’t be as tall or detailed, bushes will not be as pronounced and it will make it harder for other players to hide in.

Another fun fact about the graphics in this game is that foliage does not appear properly at certain distances. They either disappear completely or pop out awkwardly meaning other players (or yourself) can’t hide in them over long distances. This basically means try to avoid open fields as much as possible as you will have no cover what so ever.

Cornfields make excellent prone cover, even on the lowest graphics. Keep in mind however that on low graphics, foliage does not spawn at long distances meaning that you will be visible as a clear as day to snipers. So if you’re forced to make your way through a cornfield and the circle is small enough that players are not able to use 4 x scopes effectively, go prone and crawl through.

When leaping out of the plane, try to aim for roads that have “vehicle hard–spawns” (we have a handy map to show you where they are). Grab a vehicle early on and drive to a distant city that other players couldn’t possibly get too by leaping out of the plane. This way you’ll be free to loot the area without worry of being snuck up on, and if any other player does decide to follow you they will have to do it by car, thus alerting you to their approach.

If you do opt for landing at a nearby city instead, always use the Alt–look in the air to see where other players are landing. You’ll either want to steer clear of them or place yourself strategically so you can sneak up on them.

When looting it’s not a bad idea to grab some attachments for guns you hope to find in the future. You never know when you come across a handy vector or m416 and you’ve got all your attachments ready to slap on.

Try to find at least one close quarters weapon and one long range weapon. Different games perform better at different ranges and will in general kill faster in their ideal range.

Don’t underestimate the range of a shotgun in this game. Especially if you’ve given it a choke attachment. Shotguns can easily hit targets up to 15–30 meters away.

Thrilling Otome Experience

A young police officer is patrolling the streets of Shinjuku when she is attacked and later awakes in an abandoned church by a group of unknown men. These men have received a secret message from a stranger telling them where they can find someone in need of their help. Soon after awaking, it becomes evident that the protagonist isn’t safe yet. Her attacker has locked a collar to her neck with a dose of lethal poison contained inside that can be activated remotely. A microphone is also built in, allowing the assailant to listen in to conversations between the victim and her rescuers.

This event isn’t anything unique given the recent turmoil in Shinjuku. A terrorist group calling themselves Adonis have been scaring citizens with unspeakable acts over the last year, referred to as X-Day incidents. Every time they complete a heinous deed, they leave a rare coin as their calling card and a larger marker somewhere on the crime scene showing roman numerals counting down from nine. It started with four police officers being strapped to chairs and murdered then moved on to an explosion that killed an entire middle school class, the murder of a male stalker, the serial murder of online gamers, suspicious suicides, and fatal traffic accidents. The countdown is supposedly leading to something called X-Day when a catastrophic event is expected to happen.
Although the protagonist of Collar X Malice isn’t directly involved with any of the events, the terrorist organization chose her as someone of interest and she takes the opportunity to bring down the extremists with the group who saved her. That is, if she can trust those that want to help and if they can trust that her apparent connection with the terrorist group does not make her a sympathizer.
Collar X Malice’s gameplay is minimal and the same can be said for many visual novels. It mostly consists of choices in conversations and performing actions. Depending on what you choose, you will go down a route that is tied to a specific character. You start out with the characters in the group who saved you and unlock more later. Your goal while investigating the X-Day events is to raise your trust level with each character as you go down their routes and make your way to one of the endings which depends on how high your trust is by the end of the story. You can then choose another character route to go down for the next playthrough and so on. Other elements of gameplay include moving around the police precinct (although your options will be locked down most of the time), occasionally looking at items in a room, and perusing your inventory. I also got to fire a gun once which was pretty cool.